![]() ![]() * The macro needs to know your time-zone to work. * daytime, 1.06 at nighttime, and something inbetween (changing every second) * The macro is used as follows: Instead of a plain number in your preset, say * value at daytime (in the Guild Wars 2 game world), and another at nighttime. * reshade preset to fade smoothly with no stutter or sudden changes between one * The following defines a macro (think function) that allows parameters of a || TheRuinedCityOfArah || PrizedPossessions) || CaudecussManor || HonorOfTheWaves || CrucibleOfEternityStory \ || TheDurmandPriory /* basement? */ || EdgeOfTheMists \ (LegacyOftheFoefire || Skyhammer || SpiritWatch \ || CitadelOfFlame || CrucibleOfEternityExplorable) || AscalonianCatacombs || TwilightArbor || SorrowsEmbrace \ || TempleOftheSilentStorm || Reconnaissance \ (HeartOfTheMists || BattleOfKyhlo || Courtyard || ForestOfNiflhel \ #define PrizedPossessions (GW2MapId = 1032) #define TempleOftheSilentStorm (GW2MapId = 875) #define TheDurmandPriory (GW2MapId = 828) ![]() #define LegacyOftheFoefire (GW2MapId = 795) #define TheRuinedCityOfArah (GW2MapId = 112) #define CrucibleOfEternityExplorable (GW2MapId = 82) #define CrucibleOfEternityStory (GW2MapId = 81) #define CaudecussManor (GW2MapId = 75 || GW2MapId = 76) #define HonorOfTheWaves (GW2MapId = 70 || GW2MapId = 71) #define TwilightArbor (GW2MapId = 67 || GW2MapId = 68) #define CitadelOfFlame (GW2MapId = 66 || GW2MapId = 69) #define SorrowsEmbrace (GW2MapId = 63 || GW2MapId = 64) #define StraitsOfDevastation (GW2MapId = 51) #define AscalonianCatacombs (GW2MapId = 33 || GW2MapId = 36) #define WayfarerFoothills (GW2MapId = 28) #define BlazeridgeSteppes (GW2MapId = 20) #define HirathiHinterlands (GW2MapId = 17) * Examples: Central European Summer Time: (2*60*60) * Time zone *and* daylight savings time (UTC does not have it), in seconds of * below is only used if you are using an older version (or not using * NOTE: TimeZone is defined by GW2ReshadeMap starting with v1.4. #ifndef GW2Active /* Introduced in 1.2 */ # undef GW2TOD // It's better to use the Date uniform * It is a tool to use different presets on different maps. * Disable if you are not using GW2ReshadeMap. #define USE_HUD_MASKING 0 // HUD Masking: Uses a texture mask (mcmask.png) to exclude certain screen areas from effects processing. #define USE_HDR_LEVEL 0 // HDR Level: Rendering bitrate. #define USE_SPLITSCREEN 0 // Splitscreen: Disables all effects on the right half of the screen to show changes. ![]() #define USE_DEPTHBUFFER_OUTPUTĐ // Depth Buffer Output: Shows you the pixel depth, this is for debugging or depth map creation only. #define MASTEREFFECT_TOGGLEKEYĐx91 // Key used to toggle all MasterEffect effects. MasterEffect ReBorn 1.1.287 public beta by Marty McFly visit /MartyMcModding for news/updates ![]()
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